Project Earth
It all begins with an idea. i was playing with setting and shaders in blender, i stumbled upon a technique where we we isolate the normal of one object in a way that what every face was facing the secondary object will be active just like our planet earth has a bight side facing the sun and a dark side has dark
i wanted to take this a step further and added emission map on the dark side
the textures where taken from NASAs website and modified in photoshop